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Quick tutorial - Subsurface Scattering in Blender - 223
Very quick tutorial. using Subsurface Scattering to simulate translucent materials that scatter light as it passes through. Thanks for watching Subscribe! subscribe subscribe ...
In computer graphics, a bidirectional reflectance distribution function (BRDF) is used to model light reflectance properties at a surface, and is defined as the ratio of the radiance (incident light) ...
In computer graphics, a bidirectional reflectance distribution function (BRDF) is used to model light reflectance properties at a surface, and is defined as the ratio of the radiance (incident light) ...
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