Lorich uses her obsessive personality for good by learning way too much about video game lore. Need someone to break a story down? She's your gal. You know her, you love her, she's the worst Sage main ...
The Meta Quest 2 is an affordable entry point into the world of VR. Here's what you need to know about getting it set up, casting to your TV, and whether the Meta Quest 3 is a better bet. I’ve ...
Why: Quest 2 is officially a last-gen headset, but that doesn’t mean it’s worthless. Quest 2 headsets in 2025 can still play 99% of the content in the Quest library, and Meta is still updating the ...
Of course, deal or no deal, the question remains: Should you buy a Meta Quest 2 VR headset or not? That depends. Are you interested in VR experiences, whether that’s gaming, watching movies and shows, ...
It may not have the most advanced tech, but the Quest 2 has it where it counts: usability, a huge software library, and a low price. Virtual reality has never been more accessible, and the recent ...
All products featured here are independently selected by our editors and writers. If you buy something through links on our site, Mashable may earn an affiliate commission. Meta Quest 3 vs. Meta Quest ...
Meta has sold more than 20 million VR headsets to date. Despite the billions of dollars Meta has spent on a metaverse concept that is yet to take off, Meta has managed to make VR seem much more ...
In a move that Meta is pitching as a way to "make VR more affordable and bring even more people into the community," the Facebook firm is permanently slashing the price of its previous generation ...
Even with the release of the Quest 3, the Quest 2 VR headset is still far and away the best value when it comes to VR gaming. For a price that beats every other comparable VR headset out there, it ...
The Meta Quest 3S has a big job ahead of it. It’s a more affordable take on the Quest 3, one that needs to get people upgrading from the original Quest and the super-popular Quest 2. That last headset ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...
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